ArdorCraft API

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Re: ArdorCraft API

Postby Bobza » Mon Feb 27, 2012 2:44 am

Thanks larza. I just loved legos too !
The leading idea of my project was to build same spaceships as when I was a kid ... and to be able to drive them, and make them fight (I still am a 38 year old kid :D )

larza wrote:
You using no-lighting shader or celshading? How you do these black outlines?

Black outlines are drawn using glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ) instruction.
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Re: ArdorCraft API

Postby Bobza » Wed Apr 04, 2012 9:23 am

Oh my god : http://0x10c.com/
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Re: ArdorCraft API

Postby MrCoder » Thu Jul 12, 2012 8:11 am

FYI, ArdorCraft is now up on GitHub with full source (also the whole api): https://github.com/rherlitz/ArdorCraft
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Re: ArdorCraft API

Postby jfelrod1960 » Thu Jul 12, 2012 9:03 pm

How do you play it in a web browser? You gooengine site implies that you can.
Thanks
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Re: ArdorCraft API

Postby MrCoder » Fri Jul 13, 2012 5:33 am

The only way to run it in a browser with ArdorCraft is as an applet. I have made a fork/port of it to our goo engine as well (html5/webgl), but that is still closed source unfortunately.
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Re: ArdorCraft API

Postby howlerbr » Mon Jul 22, 2013 1:25 pm

Having problems to run ArdorCarftAPITest. The window closes unexpectedly under Ubuntu Linux. In console just got the following:

22/07/2013 16:22:47 com.ardorcraft.base.ArdorBaseApplication init
INFO: Display Vendor: Mesa Project
22/07/2013 16:22:47 com.ardorcraft.base.ArdorBaseApplication init
INFO: Display Renderer: Software Rasterizer
22/07/2013 16:22:47 com.ardorcraft.base.ArdorBaseApplication init
INFO: Display Version: 2.1 Mesa 7.7.1
22/07/2013 16:22:47 com.ardorcraft.base.ArdorBaseApplication init
INFO: Shading Language Version: 1.20
22/07/2013 16:22:49 com.ardorcraft.file.WorldFile parse
INFO: Map file version: 1
22/07/2013 16:22:49 com.ardorcraft.file.WorldFile parse
INFO: Map file contains 9456 chunks
22/07/2013 16:22:49 com.ardorcraft.world.BlockWorld <init>
INFO: Using VBO
22/07/2013 16:22:49 com.ardorcraft.world.BlockWorld createWorld
INFO: Texture size: 256x256
Loading: net.java.games.input.LinuxEnvironmentPlugin
Linux plugin claims to have found 5 controllers

and then the window closes! Please help!
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Re: ArdorCraft API

Postby gouessej » Mon Aug 05, 2013 11:38 am

I already answered you here:
http://www.ardor3d.com/forums/viewtopic.php?f=10&t=12622&p=25252#p25264

Please avoid multi posts.
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